By Graham Hancock, Robert Bauval
The grasp Game is a roller-coaster highbrow trip during the again streets and rat runs of heritage to discover the strains in structure and monuments of a mystery faith that has formed the world.
Pivotal ancient occasions and tactics, no longer least the Renaissance, the beginning of clinical rationalism, and the French and American revolutions, are substantially re-evaluated within the gentle of latest investigative proof awarded in The grasp Game. Even the assumption that the U.S. has a "global mission," so seen this present day, might finally end up to be much less the results of a non permanent response to terrorism than the inevitable figuring out of a covert plan initially set in movement virtually thousand years ago.
The grasp Game refers to a scheme or "game" performed at the global level to lead to a global order ruled by way of a lofty aim which, this present day, we time period the "Masonic Ideal." The grasp Game strains the origins of this video game of symbols and phrases and talismans from old Egypt all of the solution to glossy occasions, and areas it squarely at the elitist Scottish ceremony Freemasonry, founded in Washington, DC, and governed through a secretive and strong brotherhood of fellows who've attained the thirty-third measure. The grasp Game exposes this international order's actual objective and, extra importantly, indicates the way it has affected the U.S. of the United States and badly backfired on 9/11.
The ebook is customized and extended from the authors' prior, out-of-print publication Talisman.